Week 4 Reading: Data Gathering, Analysis, and Interpretation

A characteristic of User Experience Design that differentiates it from other forms of design is its data gathering and user testing processes. Where other forms of design tend to be based around a more direct client brief-to-three rounds of revisions model; User Experience designers employ a more inquisitive approach that attempts to dispel preconceived assumptions… Continue reading Week 4 Reading: Data Gathering, Analysis, and Interpretation

Week 4: User Research

Week 4 – User Research Data Gathering  Readings:  Interaction Design: Beyond Human Computer Interaction (Preece et al., 2015) – Ch. 8 “Data Gathering” Interaction Design: Beyond Human Computer Interaction (Preece et al., 2015) – Ch. 9 “Data Analysis, Interpretation, and Presentation” Chapter 6, A Project Guide to UX Design Lectures: Course 3: Start the UX Design Process: Empathize, Define, and Ideate… Continue reading Week 4: User Research

Week 3 Reading: “Prototyping Tools and Techniques”

This Chapter explores the use of prototypes as a means through which to develop designs through an iterative and cyclical processes as well as the techniques used to guide them. Prototypes are described as aids that designers can use to both clarify design direction as well as generate and refine new ideas. Different to how other… Continue reading Week 3 Reading: “Prototyping Tools and Techniques”

Week 3: User Experience (UX) Whats the process?

Week 3 – Whats the process? (UX) User experience design process (User testing, feedback , and prototypes)  Readings:  The Design of Everyday Things (Don Norman, 2013) – Ch.6 “Design Thinking” Human-Computer Interaction: Development Process (Sears and Jacko, 2009) – Ch. 7 Prototyping Tools and Techniques The Bleeps, The Sweeps, and the Creeps! (Twenty Thousand Hertz podcast, 2017 (https://www.20k.org/episodes/the-bleeps-the-sweeps-and-the-creeps) Lectures:… Continue reading Week 3: User Experience (UX) Whats the process?

Week 2 Research: How to Present UX Projects + Industry Benchmarking

Good stories are a lot like documenting user experience designs. A good story will track a journey from the background/origin, through to a point of inflection, and eventually a resolution. Good user experience design documentation should do the same thing. Process is an important part of user experience design and as a result it’s also… Continue reading Week 2 Research: How to Present UX Projects + Industry Benchmarking

Week 2 Reading: What Is Human Centred Design? (Giacomin, 2014)

In this paper, Giacomin studies the roots, evolution, contemporary state, and future direction of Human Centred Design practices.  Interestingly, the roots of the discipline can be traced to fields of ergonomics, computer science, and artificial intelligence. International standards such as ‘ISO 9241-210 Ergonomics of human-centred systems interaction’ allude to a technical engineering approach that applies understandings of… Continue reading Week 2 Reading: What Is Human Centred Design? (Giacomin, 2014)

Week 2 Reading: Ch.2 “The Psychology of Everyday Actions”

In this chapter, Norman explores the need for understanding the underlying psychological patterns that underpin our actions in order to develop ‘good design’ experiences that consider the full-scope of the interaction. He does so by establishing a framework for understanding human interaction and then identifying key psychological tendencies that underpin human behaviour.  A framework for understanding human… Continue reading Week 2 Reading: Ch.2 “The Psychology of Everyday Actions”

Week 2: User Experience (UX) – What is it?

Week 2 – What is it? (UX) “How Do You… Do / Feel / Know?” + Industry benchmarking (Thought leaders, Good & bad portfolios, Companies) Readings:  The Design of Everyday Things (Don Norman, 2013) – Ch.2 “The Psychology of Everyday Actions What Is Human Centred Design? (Giacomin, 2014)- Watch – How Do We… Bill Verplank Watch – How… Continue reading Week 2: User Experience (UX) – What is it?